Extract the Legendary Gunsmith Again How to Unlock
1. Basics
1.1. How to Unlock Weapon Customization
ane.2. How to Get Wormhole Fulton
1.3. How to Get Paw of Jehuty Teleport Weapon
1.iv. How to Get Raiden Arrange
2. Walkthrough
2.1. S-Rank Walkthrough
ii.2. Target Do Side Ops (Achieved)
3. Collectibles
iii.one. All Wild Animate being Species (Conservation)
iii.2. All Blueprints and Key Items (Collector)
3.3. All Invoices (Fast Travel Points) (Collector)
3.iv. All Memento Photos (Reminiscence)
4. Miscellaneous
4.1. Cry Havoc – Made D-Dog available for deployment
iv.2. Speechless – Made Quiet available for deployment
four.3. Deterrence – Developed a nuclear weapon
4.4. Disarmament – Disposed of a nuclear weapon e
How to Unlock Weapon Customization
Weapon Customization is a somewhat hidden characteristic in Metallic Gear Solid V: The Phantom Pain. This guide shows you how to unlock information technology.
Step ane: Vanquish Side Op #107 "Extract the Legendary Gunsmith". This side op becomes available after story mission 13. Information technology unremarkably doesn't show upwards correct away because there can only be a limited amount of side ops per area at the same fourth dimension. So keep doing other side ops (especially in the Angola-Zaire Edge Region) until it shows up.
Step 2: Beat Side Op #108 "Extract the Legendary Gunsmith Once again". This should be triggered automatically after side op 107 (return to ACC and information technology should be available). If it's not available you must proceed doing other side ops. For some people it showed up afterward side ops 06 and 48 were complete.
Step 3: Beat Side Op #109 "Extract the Legendary Gunsmith Yet Again". This is the last function of this little quest line. Aforementioned as before, complete side op #108 and it will become available.
Y'all tin at present customize weapons in the ACC from your iDroid. Go to the tab "Mother Base" – "Customize" – "Weapons" and choose what type of weapon you want to create. To get new parts y'all must develop more weapons. The parts of each developed weapon will be bachelor for customization.
How to Go Wormhole Fulton
The Wormhole Fulton Extraction Device is a very useful upgrade in Metallic Gear Solid V: The Phantom Pain. Other than the normal fulton this ane cannot exist shot downwards, making it perfect for extracting enemies and their vehicles mid-combat. You can even use it in buildings or when there's something overhead, it always has a 100% extraction chance.
In social club to get it you must beat side op #50 "Capture the Legenday Jackal". This side op only becomes bachelor after completing story mission 31. If it doesn't evidence up after mission 31 right abroad it's because only a limited amount of side ops tin be active per area at the aforementioned time. Just keep doing other side ops and it volition show upwards eventually.
You must and so develop the Wormhole Device via mother base of operations in your iDroid. Development requires 850,000 GMP and your R&D team + Back up Unit of measurement must be level xl.
Everything that y'all can excerpt with the normal fulton can also be extracted with the wormhole.
How to Get Hand of Jehuty Teleport Weapon
The Hand of Jehuty is a teleport upgrade for your Prosthetic Arm in Metal Gear Solid V: The Phantom Pain. When you shoot someone with it they will exist teleported to your location and you can use CQC to take them out silently. Even though the range is quite limited, information technology's a really fun tool to use and will keep your enemies wondering what merely happened. It's perfect for taking out heavily armored enemies with a single hitting (especially in multiplayer). You can also upgrade information technology to increase range and battery life.
In order to get it you must beat out side op #49 "Capture the Legenday Ibis". This side op simply becomes bachelor after completing story mission 31. If it doesn't show up after mission 31 right abroad it's because simply a limited amount of side ops can be active per expanse at the aforementioned time. Just go on doing other side ops and it will show up somewhen.
Yous must then develop the Hand of Jehuty via female parent base in your iDroid. Development requires 340,000 GMP, 120 Precious Metallic and your R&D team must be level 28.
How to Get Raiden Suit
To get the secret Raiden Suit in Metal Gear Solid V: The Phantom Pain you must complete all story missions with an S-rank (excluding indistinguishable missions with Extreme, Subsistence, Total Stealth mods). Simply the 38 unique missions and the prologue must be completed with Southward-rank and the 12 duplicates can exist ignored. This volition so requite you the key detail "1000 Master Certificate (Elite)" which lets yous develop the Raiden Adapt via your iDroid in Mother Base of operations.
Development costs ane,190,000 GMP, 70 Digitalis Purpurea, xx Digitalis Lutea and your R&D Team must be level 53 or to a higher place.
This is only a costume / skin, you lot don't actually play as Raiden himself. The chief force of this outfit is the increased sprinting speed and spring altitude (and of class information technology looks totally badass). It lets y'all run at the speed of your horse. When you run into enemies it volition knock them downwards. Usage costs 8400 GMP per deployment. It also comes with some disadvantages: yous cannot utilize your prosthetic arm, it cannot exist used during FOB missions and you are limited to A-rank when playing master missions. For open up globe exploration and side ops information technology's the perfect arrange though.
Elite
Completed all missions with an S rank.
There are two golden rules for getting S-ranks:
one. Don't try it on your outset playthrough (a lot of strategies only work when replaying missions and you will unlock better gear over the course of the game).
2. Skip all cutscenes to save time (aye, cutscenes add to your time and volition greatly reduce your points!)
S-Rank Strategies, basic tips and things you should know:
– Getting 130,000 points in a mission unlocks the S-rank (same score requirement for all missions)
– Only main missions take a ranking system, side ops don't. Main missions 02, 22, 43 are an exception, they don't have whatsoever ranks. In that location are l principal missions in total.
– Completing the missions as apace as possible without being seen is usually expert enough. Skip the bonus objectives, they accept too long and volition complicate things.
– Equipping the Invisibility Camo, Parasite Accommodate, Raiden Suit, Cyborg Ninja Adjust, Chicken-Hat, Infinity Bandana, using D-Walkers Fulton Ballista or calling in air strikes / helicopter support volition void the S-rank. With these items you are limited to A-rank at all-time. So don't use them!
– On your first playthrough of the missions, always try to accept out the enemy radar stations. This gives you a huge tactical reward considering you lot can call the extraction helicopter straight to the enemy base (or start the mission there).
– South-Ranks earn y'all a lot more money and heroism than lower ranks
With these tips in mind yous should have very piffling problem post-obit these video guides and obtaining all S-ranks. Be warned, notwithstanding, that the game uses a variable difficulty arrangement. If y'all use a lot of headshots, enemies volition get helmets. If you always infiltrate at night, enemies will get night vision goggles. If you always apply sleeping grenades, enemies volition wear gas masks etc.
In this walkthrough series I stick to the nuts to brand it as easy to replicate equally possible. These guides are fairly spoiler free as I skip the cutscenes to save time.
For a complete guide with text descriptions and a video for each mission click here:
Metal Gear Solid V: The Phantom Pain Southward-Rank Walkthrough
Total PLAYLIST:
Achieved
Consummate all SIDE OPS.
The Target Exercise Side Ops are the last 7 Side Ops in Metal Gear Solid Five: The Phantom Hurting and they are among the hardest ones. In each of them you take to shoot 35 Practise Targets in five minutes. Every side op takes identify on another platform of mother base. The game doesn't tell you where the targets are and some are a bit subconscious. Using the Nighttime Vision Goggles, however, will make it easier to spot the targets (they will be highlighted in yellow).
The trickiest ane by far is the R&D platform (side op 152). Some of the targets there are piece of cake to miss and the platform is very complex. Most others are quite like shooting fish in a barrel as y'all can meet all targets from the starting bespeak.
You accept to consummate every side op for the "Achieved" trophy / achievement. There are 157 side ops total. The other side ops are fairly easy and are all unlocked automatically as you progress through the game.
TIMELINE:
Side Op 151 – Target Exercise (Command Platform) – 0:05
Side Op 152 – Target Practice (R&D Platform) – 1:nineteen
Side Op 153 – Target Exercise (Support Unit Platform) – 3:26
Side Op 154 – Target Practice (Base Development Platform) – 4:17
Side Op 155 – Target Practice (Intel Team Platform) – 5:16
Side Op 156 – Target Exercise (Medical Platform) – 6:26
Side Op 157 – Target Exercise (Combat Unit Platform) – vii:19
Conservation
Extracted all wild animal species.
There are 47 Wild Animals in Metallic Gear Solid Five: The Phantom Pain. Finding all of them unlocks the "Conservation" bays / achievement.
Earlier doing this you must fully upgrade the Capture Cage to grade 4! At that place are three ways to extract wild animals. The 1 yous'll use the most is the capture muzzle. Information technology randomly catches animals that live around the expanse where y'all placed the cage. The 2d tactic you'll utilize quite a bit is Fulton extracting them (for bigger animals). And the third pick is to stun and pick up smaller animals that cannot be fulton extracted.
The gilded rule for capture cages: Place all 8 of them in a circle next to each other and immediately leave the expanse via helicopter. When y'all brainstorm at the landing zone, e'er call up the helicopter right away so you don't have to wait afterward. Do NOT become dorsum to the ACC via the pause menu! You must extract via the helicopter so that the cages will capture animals.
Most animals accept very specific and small habitats. Knowing those locations is the key to capturing them. This does, however, not always guarantee you capture the animal you want. Rarer animals may have a few tries to capture. If you don't become the animal you lot're looking for, but return to the ACC and come back for another try.
None of the animals are missable. You can all the same get everything later on the story and side ops are consummate. You tin e'er keep track of your progress in the iDroid under "Mother Base" – "Database" – "Encyclopedia" – "Wild Animals".
TIMELINE:
#1 – Gerbil – 0:05
#two – Long-eared Hedgehog – 0:35
#3 – 4-toed Hedgehog – 1:05
#four – Afghan Pika – i:44
#five – Mutual Raven – 2:17
#half dozen – Trumpeter Hornbill – 2:54
#seven – Blackness Stork – 3:25
#eight – Oriental Stork – three:56
#9 – Jehuty – 4:55
#10 – Griffon Vulture – half-dozen:02
#11 – Lappet-faced Vulture – 6:43
#12 – Martial Eagle – 7:33
#xiii – Karakul Sheep – 8:08
#fourteen – Cashmere Goat – 9:00
#15 – Nubian – nine:44
#16 – Boer Goat – 10:35
#17 – Wild Ass – 11:fourteen
#eighteen – Grant's Zebra – eleven:54
#19 – Okapi – 12:35
#20 – Grey Wolf – 13:19
#21 – African Wild Dog – 14:08
#22 – Side-striped Jackal – 14:50
#23 – Anubis – fifteen:26
#24 – Dark-brown Bear – 16:22
#25 – Himalayan Brown Deport – 17:xix
#26 – Deathstalker – xviii:47
#27 – Emperor Scorpion – 19:21
#28 – Oriental Ratsnake – 19:55
#29 – Black Mamba – 20:29
#30 – Tsuchinoko – 21:00
#31 – Rainbow Agama – 21:37
#32 – Namaqua Chameleon – 22:10
#33 – Leopard Gecko – 22:40
#34 – African Fat-tailed Gecko – 23:xiv
#35 – African Bullfrog – 23:49
#36 – Russian Tortoise – 24:25
#37 – Leopard Tortoise – 25:01
#38 – Bechstein'southward Bat – 26:15
#39 – Rock Hyrax – 26:50
#40 – Tree Pangolin – 27:24
#41 – Sand Cat – 27:55
#42 – Caracal – 28:28
#43 – African Civet – 29:01
#44 – Marsh Mongoose – 29:30
#45 – Red Fox – 30:01
#46 – Blanford's Fox – xxx:29
#47 – Dear Badger – 31:02
Collector
Obtained all blueprints and fundamental items.
– BLUEPRINTS –
There are 27 Blueprints in Metal Gear Solid V: The Phantom Pain. Finding all of them is required for the "Collector" trophy / achievement. In addition to the 27 Blueprints you must also obtain all 20 Key Items to unlock the trophy.
12 of the Blueprints are bodily collectibles in the open up world. You take to make a lot of progress in the primary story to choice all of them upwardly. The earliest you tin exercise this is after story mission 31.
6 are rewards for completing the blueprint side ops (you have to pick them up as function of the side ops).
9 come from completing all key dispatch missions in the game. The key dispatch missions require you to transport your combat unit of measurement on missions via the iDroid. The higher level ones are just available after story mission 31! There are also other primal dispatch missions in between that do not reward you with a blueprint (they only unlock emblem parts and such).
To see the blueprints yous accept institute, open your iDroid and go to "Mother Base" – "Database" – "Documentation" – "Blueprints". Each blueprint has its ain proper name, and so they are very easy to keep rail of.
TIMELINE:
#one – [UN-ARC] – 0:05
#2 – [Bambetov SV] – 0:36
#iii – [PB Shield] – 1:17
#4 – [United nations-AAM] – 1:42
#five – [Isado RGL-220]- two:16
#6 – [G44] – two:42
#7 – [Stun Grenade] – iii:15
#8 – [Kabarga-83] – three:42
#9 – [URAGAN-5] – 4:thirteen
#x – [MACHT-37] – 4:36
#11 – [Brennan LRS-46] – 5:00
#12 – [Flamethrower] – 5:39
#13 – [Anarchism SMG] – 6:03
#14 – [Stun Arm] – 6:38
#15 – [IR-Sensor] – vii:12
#16 – [Antitheft Device] – vii:49
#17 – [Gun-Cam Defender] – 8:16
#18 – [UA-Drone] – 8:47
#xix – [Geist P3] – 9:xvi
#20 – [WU S333] – 9:31
#21 – [ZE'EV] – 9:51
#22 – [FB-MR R-Launcher] – 10:ten
#23 – [AM MRS-71] – 10:28
#24 – [LPG-61] – ten:45
#25 – [Hail MGR-4] – eleven:00
#26 – [Zorn-KP] – 11:19
#27 – [Bullhorn SG] – eleven:35
– Primal ITEMS –
There are 20 Fundamental Items in Metal Gear Solid 5: The Phantom Pain. They are needed for the "Collector" trophy / achievement and can be used to craft new equipment (similar to blueprints).
– 12 of them will come automatically over the course of the story past simply chirapsia all missions and important (yellow) side ops
– 2 for getting Southward-ranks in all missions. At that place are 12 hard difficulty missions that unlock one central item (extreme, subsistence, total stealth missions) and 38 normal missions + prologue that unlock some other.
– 2 for fulton extracting one thousand enemies
– 2 for finding all invoices / fast travel points (there are 21 of them, see link below)
– one for marking 500 enemies
– 1 for finding the first aid manual collectible
In improver to the key items you must also obtain the 27 blueprints to unlock the Collector trophy / achievement. None of them are missable. You can check your progress someday in the iDroid by opening the tabs "Mother Base" – "Database" – "Documentation".
TIMELINE + UNLOCK REQUIREMENTS:
#1 – Children's Reward – Beat Mission 18 – 0:05
#2 – Conch Shell – Beat Side Op 113 (Afterwards Mission 26) – 0:38
#3 – Main Certificate Marking – Mark 500 Enemies – 1:18
#four – Skulls Machete – Beat Mission 29 – one:48
#five – Strangelove'due south Memento – Shell Side Op 143 – two:16
#6 – Human being on Fire Corpse – Beat Side Op 144 – 3:04
#7 – Quiet'south Examination Report – Lookout Quiet'south Interrogation Cutscene or trounce Mission xl – 3:49
#8 – Handkerchief – Beat Mission 40 – 4:04
#9 – Emmerich's Inquiry Notes – Watch Emmerich's Adjournment Cutscene – 4:30
#10 – Star of Bethlehem – Beat Mission 46 – 5:16
#eleven – Chief Document Standard – Beat all Story Missions (except difficult difficulty ones) – v:37
#12 – Grand Master Certificate Standard – Get S-Rank in all Story Missions (except hard difficulty ones) – 5:46
#13 – The Codename: Big Boss – Beat Mission 46 – five:54
#14 – Grand Master Certificate Aristocracy – Go S-Rank in all 12 Hard Difficulty missions – 6:06
#xv – Master Certificate Elite – Beat out all 12 Difficult Difficulty Missions – 6:39
#16 – Chief Certificate Fulton – Fulton extract 500 enemies – 6:49
#17 – Grand Main Certificate Fulton – Fulton extract 1,000 enemies – half dozen:49
#18 – Primary Certificate Box – Observe all invoices on i map – 7:xx
#19 – M Primary Certificate Box – Detect all invoices on both maps – seven:44
#20 – Get-go Aid Manual – Can be picked up in Masa Village, Africa – eight:eleven
– INVOICES –
There are 12 Invoices (Fast Travel Points) in Transitional islamic state of afghanistan and 9 in Africa. When picking up an invoice you will unlock a fast travel point for its location. Nigh of the named places take one. The fast travel points look similar orange loading zones. When you hide in a box and stay on the loading zone a truck volition come up and option you upwards, and so y'all tin can fast travel to any other place where y'all've previously picked up an invoice.
They are as well required to unlock two key items for the "Collector" trophy / achievement. You must find all invoices in Afghanistan and Africa. Finding all invoices in one surface area unlocks the "Master Certificate (Box)" key detail. Finding all invoices in both areas unlocks the "Grand Principal Document (Box)" key detail.
Fastest fashion to get them is to ride from 1 identify to the next with D-Equus caballus. When you lot are at one fast travel point you can see the other ones yous take unlocked to continue rail of them.
– Afghanistan –
– Africa –
Reminiscence
Obtained all memento photos.
At that place are eleven Memento Photos. The get-go 10 are rewards for completing side ops 51-lx "Extract the Wandering Mother Base Soldiers". Side op 60 is only available after story mission 38, so that's the earliest you can obtain this trophy / achievement. A very easy trick to capture the soldiers is to arroyo them while crouching under a box. They will then recognize you and surrender immediately.
After the first x photos have been obtained you lot must head to the Medical Platform of mother base. Go visit Paz on the 2nd flooring. Give her all 10 photos. After handing her a photo she volition become to sleep for a while. Just employ phantom cigars until she wakes up. Later on a few photos yous must return to the ACC to make her wake up. And then when the phantom cigars no longer do the trick, just go back to the ACC and render to Paz right away.
When all ten photos have been given to Paz the 11th photo spawns outside her room on the wall. Pick it up and the trophy / accomplishment will unlock.
Cry Havoc
Fabricated D-Domestic dog available for deployment.
Step 1: Fulton excerpt the dog puppy at the beginning of mission 4 (he'southward at the landing zone where you leave the helicopter). If y'all've missed this you can replay the mission. He can also be found at landing zones of mission 3 and 5.
Step 2: Return to mother base (either complete the mission or call back the helicopter to abort). You will now see a cutscene with the canis familiaris when you arrive at base.
Footstep 3: Trounce principal missions seven, 8, ix, 10 and two other missions of your selection. At present return to female parent base and the puppy will be grown up, yous'll encounter a cutscene when you arrive. D-Dog is at present available as a buddy. If he isn't grown upwardly yet, go along playing a few more missions and come back later.
Speechless
Made Quiet bachelor for deployment.
Step ane: At the end of mission 11 do not kill Tranquillity (in the cutscene where you hold the gun to her head)! If you have killed her yous tin can replay the mission.
Step 2: Finish principal mission 14 and you lot'll unlock Side Op 111: Visit Tranquility. Go visit her on the medical platform of mother base. When you go far at the helipad go downwards the stairs in forepart of you lot to find her cell.
Step three: Recollect the helicopter to go out the surface area and you lot'll see a cutscene with Quiet. She'southward now available equally a buddy.
Deterrence
Developed a nuclear weapon.
+ Disarmament
Disposed of a nuclear weapon.
To develop a nuke y'all must consummate story mission 31 and build your own FOB. You tin can so develop and dispose of nuclear weapons in the "Resources" tab of your iDroid. The FOB construction becomes available after mission 22 and requires an online connection! You lot must also be logged into the servers to develop and dispose of a nuclear weapon, this feature is not available offline.
Making a nuke costs 750,000 GMP + 75,000 processed fuel + 50,000 processed Minor Metal. You will as well lose 50,000 hero points and quite probably turn into Demon Serpent (which can be reversed by building upwards your hero rank again). The development of the nuke takes anywhere from 18-36 hours, depending on the level of your base evolution platform. You lot take to spend this time in-game (information technology stops development when you leave the game). You can simply keep sitting in the ACC until the Nuke is gear up if you wish.
When the nuke is finished y'all unlock the "Detterence" trophy / achievement.
Now y'all can immediately dispose of it for the "Disarmament" trophy / achievement. This costs 100,000 GMP and you volition lose the nuke.
Source: https://www.powerpyx.com/guides/metal-gear-solid-v-the-phantom-pain-trophy-guide.html
0 Response to "Extract the Legendary Gunsmith Again How to Unlock"
Post a Comment